AI Insights · Timothy · April 2023
Top 5 Snake Games on iOS in the US: Q1 2023 Performance
An overview of the performance of the top 5 snake games on iOS in the United States during the first quarter of 2023, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 snake games on the iOS platform in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on Sensor Tower data.
SSSnaker from HABBY, which was released on March 19, 2023, saw a significant increase in weekly downloads, starting at approximately 93.7K in the week of March 20 and rising to around 117.9K by the end of March. The game's weekly revenue also surged from about $55.8K to $137.2K in the same period. Active users for SSSnaker increased sharply from around 53.1K to 150.9K.
Little Big Snake by LittleBigSnake, Inc maintained a steady performance throughout Q1 2023. Weekly downloads hovered around 1.4K to 2K, while weekly revenue showed a slight decline, starting at approximately $5.2K in late December 2022 and ending at about $3.2K by the end of March. Active users remained relatively stable, fluctuating between 5.8K and 7K.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced varied performance. Weekly downloads saw a notable drop from 1.1K in late December to around 200-300 downloads by March. Weekly revenue fluctuated, peaking at $6.6K in early January and settling around $2.7K by the end of March. Active users steadily declined from 3.4K to approximately 1.5K.
Crazy Snake : Web3 Game by EkiPlay Platform, released in December 2022, showed a declining trend in weekly revenue from $5.7K in late December to $1.6K by early February. No significant data for weekly downloads or active users was recorded for this game during the quarter.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited demonstrated a strong upward trend. Weekly downloads increased from approximately 3.1K in late December to about 8.9K by the end of March. Revenue showed a positive trend, starting at around $428 in late December and rising to $518 by the end of March. The game also saw a rise in active users, from around 19.9K to 36.1K.
For more detailed insights and data, visit Sensor Tower.